Cocoon

UI / UX

Company: Geometric Interactive

I designed the UI for the surreal, award-winning puzzle game Cocoon from Geometric Interactive.

Through the loading interface, which you can see below, you get a visual summary of the entire game. Complex worlds simplified into a single display. In the spirit of how the game itself unfolds, not everything is explained. You have to explore to make sense of it, and it becomes intuitive and logical.

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Cocoon loading screen
The loading interface design. A circular navigation feels right for a game that to a large extent revolves around orbs and plays with circular time perception.

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Some assorted UI elements for Cocoon
Assorted UI elements from around the menu. A mix of samples from the process and final designs. The silhouettes are stylized depictions of creature designs by the game's art director Erwin Kho.

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Cocoon loading indicator sketches
Design process for a loading indicator.

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Cocoon animated loading indicator
Animated ideation. Low-poly orbs have many potentials.

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